Conquer Classic 1.0
The top
is earned
Server opens in
Pure Classic 1.0: the four original classes, level 130, two reborns, compose to +9 and bless to -5. Nothing in the shop wins a fight. What you have, you earned.
The rules
No fine print
Level cap
130
The classic ceiling, no expansion
Compose cap
+9
+9 on gear and steeds, bless to -5
Reborns
2
The second one has its own questline
Classes
4
Trojan, Warrior, Archer, Taoist
Why you stay
The classic, without the ache
Something to fight in every 30 minutes
An arena every half hour at :20 and :50 — FreezeWar, Pass the Bomb, Free-For-All, DragonWar, Football on rotation. Then CityWar on weeknights and GuildWar on Sunday afternoon.
Gems are mined, not bought
Go down the mine, pull your own stones, take them to the artisan for sockets. Meteor and DragonBall drop in the world, not at a checkout.
A 2006 client with 2026 panels
Compose, enchant, gemsmith and improve each got a real window inside the original client. Same mechanics, minus the hunt for the right NPC.
Anti-cheat that is actually running
Movement and teleport guards on every map from day one, plus a packet gate on the login path. Speed and jump hacks get logged and cut.
The arena
Today's PvP
One hour a week the whole server fights over the same city. Bring the guild — the scoreboard resets when it starts.
Bulletin
What changed
Before the bell
Turn up with the account already made
Client downloaded and account created now means the first minute is spent playing, not filling in a form.