Open Beta. Characters and items may be wiped before launch.

Conquer Classic 1.0

The top
is earned

Server opens in

Pure Classic 1.0: the four original classes, level 130, two reborns, compose to +9 and bless to -5. Nothing in the shop wins a fight. What you have, you earned.

The rules

No fine print

Level cap

130

The classic ceiling, no expansion

Compose cap

+9

+9 on gear and steeds, bless to -5

Reborns

2

The second one has its own questline

Classes

4

Trojan, Warrior, Archer, Taoist

Why you stay

The classic, without the ache

Something to fight in every 30 minutes

An arena every half hour at :20 and :50 — FreezeWar, Pass the Bomb, Free-For-All, DragonWar, Football on rotation. Then CityWar on weeknights and GuildWar on Sunday afternoon.

Gems are mined, not bought

Go down the mine, pull your own stones, take them to the artisan for sockets. Meteor and DragonBall drop in the world, not at a checkout.

A 2006 client with 2026 panels

Compose, enchant, gemsmith and improve each got a real window inside the original client. Same mechanics, minus the hunt for the right NPC.

Anti-cheat that is actually running

Movement and teleport guards on every map from day one, plus a packet gate on the login path. Speed and jump hacks get logged and cut.

The arena

Today's PvP

Finished today
    Next up
      Guild War

      One hour a week the whole server fights over the same city. Bring the guild — the scoreboard resets when it starts.

      Bulletin

      What changed

      News
        Server status

          Before the bell

          Turn up with the account already made

          Client downloaded and account created now means the first minute is spent playing, not filling in a form.